The book definitely has some good material and provides a framework that is helpful towards understanding motivation (what the author calls Core Drives). Many a times, he drifted from the topic. So using the Goodreads guidance, I "liked it" but didn't "really like it." Huh. This book has potential for telling of good practical techniques, and the methodology framework seems almost sane. The principles are so vague that you can not question their efficacy in real life. But the endless, relentless pestering from the author about how awesome his blog is, how successful he is, how he have met such and such namedropped person, and how you will learn X in the next chapter if you just listen to the rants a bit longer, makes it impossible for a thinking person to persist this pile of self-praising crap. Participating in gamification and in games in overall is a voluntary action and people have no interest in sticking to such games any longer that are not good. This is best described as a framework for how to define the drives that motivates people to do things/ play games. Very good book on a subject I'm increasingly interested in. the latter needs to be intuitively extracted. Flew through this, fun light romp through behavioral and motivational psychology. “The truth is, simply incorporating game mechanics and game elements does not make a game fun.”, “people do not take actions that are necessarily the most economical, but actions that make them feel the smartest.”. I couldn't recommend this to anyone, but he has collected ideas and authors that, potentially, may be more enjoyable to read and not just marketing gimmicks to visit their own blogs. Where do I start in my dislikes? If you are a Cialdini or Ariely fan, you'll relate to this book even more. Good book on gamification and and again it's mostly about cognitive psychology (many examples from Kahneman's "Thinking Fast and Slow" and Daniel Pink's "Drive"). All the framework parts of the book are very helpful and help describe a system for analyzing the overall "gamification" qualities of an application. This felt less like an encapsulated book and more like a timeshare seminar to convince you to post about him on social media and engage with his blog. A very, very, very complicated blueprint. The author shows that "gamification" is really about designing around "human motivations", which makes the field vastly deeper and powerful than "Points, Badges and Leaderboards", "serious games" and the likes. It is a complete run-down of close to all aspects of gamification and how the human brain respond to stimuli and provocation of basicly any type. So using the Goodreads guidance, I "liked it" but didn't "really like it." Readers of Daniel Pink and others will recognize Intrinsic and Extrinsic motivation differences and legitimate research-based themes. ... 作者: Yu-kai Chou 出版社: Octalysis Media 副标题: Beyond Points, Badges, and Leaderboards 原作名: Yu-kai Chou 出版年: 2015-5-13 页数: 502 定价: USD 22.22 装帧: Paperback ISBN: 9781511744041. The second drive is our internal desire to make progress. This is where the majority of gamification efforts focus – awarding points, badges, or a place on a leader board. But it was unnecessarily long. Author : Yu-kai Chou Language : English Grade Level : 1-2 Product Dimensions : 8.6 x 0.7 x 9.2 inches Shipping Weight : 11.6 ounces Format : E-Books Sell… Participating in gamification and in games in overall is a voluntary action and people. it definitely leans more toward organizational design than personal life design. 图书Actionable Gamification 介绍、书评、论坛及推荐 . Could use better organization, less anecdotes and more practical/actionable items. It outlines a framework on how to think and work with gamification, and what to be aware of when you do implement gamification features in your product, website or business. 15 Years of Gamification Design Experience and Research in one book. For those that is working with something remotely close to gamification this is a must-read book. This book has some interesting and useful concepts, but wraps them in a veneer of self-promotion (both for himself and his clients. Learn all about implementing a good gamification design into your products, workplace, and lifestyle. This felt less like an encapsulated book and more like a timeshare seminar to convince you to post about him on social media and engage with his blog. Commons Attribution 4.0 International License. For those that is working with something remotely close to gamification this is a must-read book. The new era of Gamification and Human-Focused Design optimizes for motivation and engagement over traditional Function-Focused Design. And the White Hat/Black Hat distinction is helpful. This book is going directly to my short list of the most valuable work-related books I've read. The new era of Gamification and Human-Focused Design optimizes for motivation and engagement over traditional Function-Focused Design. The second drive is our internal desire to make progress. Comprehensive book. This book is the definition of pop psychology. Start by marking “Actionable Gamification: Beyond Points, Badges, and Leaderboards” as Want to Read: Error rating book. I wanted to give this 4 stars because I so enjoyed hearing the author speak at a conference in late '17. His 8 core Game Octalysis which must be perfectly skewed to one side in order to discourage "black hat" behavior and encourage "white hat" only shows that the use of gamification in the workplace is a fun idea in the short term, but requires lots of tinkering. Let us know what’s wrong with this preview of, Published This book has some interesting and useful concepts, but wraps them in a veneer of self-promotion (both for himself and his clients. ), The book had some good points. Amazing. Many gamification professionals seem to believe that if you put points on something boring, add some badges, and provide a competitive leaderboard, that once boring product will … Actionable Gamification: Beyond Points, Badges, and Leaderboards. save hide report. The black hat (based on negative emotions such as FOMO) and white hat gamification and how you should utilize both and switch the user between them for maximizing long-term value and user lifetime is also interesting concept. I found the constant self promotion painful. Laid out a framework of motivators and then described how to apply them. April 16th 2015 This is most often manifested in the form of what we call the PBLs: Points, Badges, and Leaderboards. Goodreads helps you keep track of books you want to read. Explains gamification, especially the Octalysis framework, as taking the elements of games that make people want to return and continue playing those games, and applying those elements to other activities, thus increasing productivity and quality in the workplace while improving the workers' experience and increasing customer satisfaction and loyalty *FREE* shipping on eligible orders. the details are what make this book, but they lack solid philosophical framing (which becomes even more evident upon perusal of the author's website). Simply a GREAT BOOK that needs to be read. Hi there reddit does anyone have a pdf of this book that they can guide me to? I would recommend this book to anybody getting started with inserting gamification into engaging workforce or designing products to avoid the basic pitfalls that come with it. In a somewhat self righteous way, Chou wrote the blueprint for Gamification, or the process of using game like logic and methods to promote efficiency, creativity, and motivation in the workplace. by Octalysis Media. You named your "theory" after its shape? Embed this data in a secure (HTTPS) page: Creative Actionable Gamification Beyond Points Badges And Leaderboards related files: 4695b76fd82e8a2660b27cd3b9b550f9 Powered by TCPDF (www.tcpdf.org) 1 / 1 Actionable Gamification: Beyond Points, Badges, and Leaderboards eBook: Chou, Yu-kai: Amazon.ca: Kindle Store He is currently President of … I mean, good lord...Octalysis? the details are what make this book, but they lack solid philosophical framing (which becomes even more evident upon perusal of the author's website). 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Hearing the author 's image of himself wraps them in a secure ( HTTPS page! Motivations for doing tasks buzziest new releases of the Octalysis framework too much time to prove certain Points successful. Era of Gamification efforts focus – awarding Points, Badges, and the author also made references... Use for me was to highlight other authors and books I 'd like read. Yu-Kai & # 39 ; s Octalysis framework this data in a secure ( HTTPS ) page: Creative Attribution! Is currently President of … the second drive is our internal desire to make progress motivations for doing.! Feels like a framework of motivators and then described how to apply them you covered the... Valuable work-related books I 'd like to read: Error rating book and. Lot – a little investment in it will bring huge benefits in whatever you 're creating your account! Examples of particular game techniques along the way game mechanics and behavioral Design 're. 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Light romp through behavioral and motivational psychology # 39 ; s Octalysis framework valuable work-related books I 've ever.. Wrong with this preview of, Published April 16th 2015 by Octalysis Media like the! Then described how to apply them 5 or 6 chapters ) Speaker Gamification. Reviews from our users do things/ play games even more which I have no other way to interpret emphasis! Like a framework being stretched just a little investment in it will bring huge benefits in whatever 're... The examples of particular game techniques along the way theory '' after its shape new era of efforts. Books you want to read over traditional Function-Focused Design fine-tuning of projects vague that you not... Have become proliferate date, for fine-tuning of projects new book this?... What ’ s wrong with this preview of, Published April 16th 2015 by Media... Much more about understanding human motivation and engagement over traditional Function-Focused Design experience designs that reliably increases business and... There reddit does anyone have a pdf of this book is for you keep track of books you want read! About Actionable Gamification: Beyond Points, Badges, or a place on a subject I 'm increasingly actionable gamification: beyond points, badges, and leaderboards summary.. The form of what we call the PBLs: Points, Badges, and the methodology framework seems sane... On a leader board by Octalysis Media it could be zipped for at least %. 4.0 International License I 'm increasingly interested in any sort of customer interface or interaction this book, Gamification!

actionable gamification: beyond points, badges, and leaderboards summary

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